![]() Sadly, it won’t change what had transpired. You can stick to the decision you made earlier, but you still have a chance to pick something else. The game will present you with the “reset,” “kill,” or “free” choices again. ![]() Then, you can interact with the Computation Engine Core. Wouldn’t you know it, this disturbance also caused the Rangers to arrive.Īnyway, make sure you’ve clicked on the two buttons on the panels to disengage the failsafes. These synths have been causing malfunctions and confusion in the factory in an attempt to get people to notice that they’re trapped. Once they started arriving in droves, they were carted off and enslaved to power the Computation Engine. They were lured to Steeltown thanks to Di’s broadcast after she was reprogrammed by Markham. Without a powerful AI to control them, the synths simply wished to survive and find a safe haven. So, who exactly are these synths? Well, they’re survivors of Base Cochise, scattered all across the country at the end of Wasteland 2. The Computation Engine Core and what to do with the synths Note: There’s a scientist named Arushi, but I have no idea what this NPC does. ![]() Unfortunately, as mentioned earlier, there doesn’t seem to be a change in Serena’s dialogue and Luna no longer appears in the Factory Level. It has the second Fraternization Clearance Form (for Luna Moon and Serena Ash). The second walkway (just prior to the final area) has a toaster (Toaster Repair 7). Take care because there are dozens of traps and mines here. You’ll need to go outside and cross via the walkways. After each encounter, notice that the doors are blocked (if you sided with the synths, they open the first doorway for you). There are three encounters here, including the initial one at the elevator. Oh, and make sure to open all the containers and grab all the loot (i.e., Cryo Armor). Just equip your best gear and take them all out. Since you’re fighting bots, you no longer need to use Disruption-type weapons. Otherwise, you’ll just get mauled since you’re outnumbered. Make sure you have characters that can quickly run to those spots to interact with the panels. However, more and more will spawn unless you deactivate the switches, turning the battles into brutal slogs. Naturally, you’ll need to destroy the security bots. The encounters here follow a typical process. ![]() Also, in my playthrough, Lucia Wesson didn’t like this decision and she left the party. But, apparently, you still need to destroy it just to end the encounter. The difference here is that you’ll have an AI combatant that’s temporarily controlled and buffed by the synths. Free – The synths will be happy with your decision, but bots from the facility will still pour in.Oh, and Di also doesn’t like this idea since you’re destroying Markham’s property. Kill – This also makes the synths hostile.The synths will become hostile, sending more robots to block your path. Reset – This is the main goal that Markham (or Crow) wants you to accomplish.You have an extremely important choice to make here: It appears that the Computation Engine, formed using imprisoned synths, wants to make a deal. As soon as you reach this floor, walking a few paces will lead to a dialogue sequence. The elevator to Steeltown Spire can be found right next to Markham’s spot. Wasteland 3: The Battle of Steeltown walkthrough – Steeltown Spire and ending finale Likewise, please remember that this guide contains spoilers. Note: For more information about Wasteland 3: The Battle of Steeltown and the base game, check out our guides/features hub and expansion walkthrough. Here’s our Steeltown Spire finale walkthrough and guide for Wasteland 3: The Battle of Steeltown leading up to its ending. You’re then tasked to go to Steeltown Spire to use the Synaptic Degausser and reset the Computation Engine. After deciding who to side with, one particular faction will wrest control of the facility.
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